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Diffstat (limited to 'patches/astra-toolbox-approximate-projectors/par3d_bp.cu')
-rw-r--r-- | patches/astra-toolbox-approximate-projectors/par3d_bp.cu | 327 |
1 files changed, 327 insertions, 0 deletions
diff --git a/patches/astra-toolbox-approximate-projectors/par3d_bp.cu b/patches/astra-toolbox-approximate-projectors/par3d_bp.cu new file mode 100644 index 0000000..7958ac9 --- /dev/null +++ b/patches/astra-toolbox-approximate-projectors/par3d_bp.cu @@ -0,0 +1,327 @@ +/* +----------------------------------------------------------------------- +Copyright: 2010-2021, imec Vision Lab, University of Antwerp + 2014-2021, CWI, Amsterdam + +Contact: astra@astra-toolbox.com +Website: http://www.astra-toolbox.com/ + +This file is part of the ASTRA Toolbox. + + +The ASTRA Toolbox is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +The ASTRA Toolbox is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with the ASTRA Toolbox. If not, see <http://www.gnu.org/licenses/>. + +----------------------------------------------------------------------- +*/ + +#include "astra/cuda/3d/util3d.h" +#include "astra/cuda/3d/dims3d.h" + +#include <cstdio> +#include <cassert> +#include <iostream> +#include <list> + +#include <cuda.h> + +namespace astraCUDA3d { + +static const unsigned int g_volBlockZ = 6; + +static const unsigned int g_anglesPerBlock = 32; +static const unsigned int g_volBlockX = 16; +static const unsigned int g_volBlockY = 32; + +static const unsigned g_MaxAngles = 1024; + +struct DevPar3DParams { + float4 fNumU; + float4 fNumV; +}; + +__constant__ DevPar3DParams gC_C[g_MaxAngles]; +__constant__ float gC_scale[g_MaxAngles]; + + +#include "rounding.h" + +template<unsigned int ZSIZE> +__global__ void dev_par3D_BP(void* D_volData, unsigned int volPitch, cudaTextureObject_t tex, int startAngle, int angleOffset, const SDimensions3D dims, float fOutputScale) +{ + float* volData = (float*)D_volData; + + int endAngle = startAngle + g_anglesPerBlock; + if (endAngle > dims.iProjAngles - angleOffset) + endAngle = dims.iProjAngles - angleOffset; + + // threadIdx: x = rel x + // y = rel y + + // blockIdx: x = x + y + // y = z + + + const int X = blockIdx.x % ((dims.iVolX+g_volBlockX-1)/g_volBlockX) * g_volBlockX + threadIdx.x; + const int Y = blockIdx.x / ((dims.iVolX+g_volBlockX-1)/g_volBlockX) * g_volBlockY + threadIdx.y; + + if (X >= dims.iVolX) + return; + if (Y >= dims.iVolY) + return; + + const int startZ = blockIdx.y * g_volBlockZ; + + float fX = X - 0.5f*dims.iVolX + 0.5f; + float fY = Y - 0.5f*dims.iVolY + 0.5f; + float fZ = startZ - 0.5f*dims.iVolZ + 0.5f; + + float Z[ZSIZE]; + for(int i=0; i < ZSIZE; i++) + Z[i] = 0.0f; + + { + float fAngle = startAngle + angleOffset + 0.5f; + + for (int angle = startAngle; angle < endAngle; ++angle, fAngle += 1.0f) + { + + float4 fCu = gC_C[angle].fNumU; + float4 fCv = gC_C[angle].fNumV; + float fS = gC_scale[angle]; + + float fU = fCu.w + fX * fCu.x + fY * fCu.y + fZ * fCu.z; + float fV = fCv.w + fX * fCv.x + fY * fCv.y + fZ * fCv.z; +// printf("%f %f\n", fU, fV); + + for (int idx = 0; idx < ZSIZE; ++idx) { + float fVal; + textype h5 = texto(0.5f); + textype fU_ = texto(fU); + textype fUf_ = texto(floor(fU)); + float fUf = floor(fU); + + if ((fU - fUf) < 0.5f) { + textype fVal1 = texto(tex3D<float>(tex, fUf - 0.5f, fAngle, fV)); + textype fVal2 = texto(tex3D<float>(tex, fUf + 0.5f, fAngle, fV)); + fVal = texfrom(fVal1 + (fU_ + h5 - fUf_) * (fVal2 - fVal1)); + } else { + textype fVal1 = texto(tex3D<float>(tex, fUf + 0.5f, fAngle, fV)); + textype fVal2 = texto(tex3D<float>(tex, fUf + 1.5f, fAngle, fV)); + fVal = texfrom(fVal1 + (fU_ - h5 - fUf_) * (fVal2 - fVal1)); + } + +// float fVal = tex3D<float>(tex, fU, fAngle, fV); + Z[idx] += fVal * fS; + + fU += fCu.z; + fV += fCv.z; + } + + } + } + + int endZ = ZSIZE; + if (endZ > dims.iVolZ - startZ) + endZ = dims.iVolZ - startZ; + + for(int i=0; i < endZ; i++) + volData[((startZ+i)*dims.iVolY+Y)*volPitch+X] += Z[i] * fOutputScale; +} + +// supersampling version +__global__ void dev_par3D_BP_SS(void* D_volData, unsigned int volPitch, cudaTextureObject_t tex, int startAngle, int angleOffset, const SDimensions3D dims, int iRaysPerVoxelDim, float fOutputScale) +{ + float* volData = (float*)D_volData; + + int endAngle = startAngle + g_anglesPerBlock; + if (endAngle > dims.iProjAngles - angleOffset) + endAngle = dims.iProjAngles - angleOffset; + + // threadIdx: x = rel x + // y = rel y + + // blockIdx: x = x + y + // y = z + + + // TO TRY: precompute part of detector intersection formulas in shared mem? + // TO TRY: inner loop over z, gather ray values in shared mem + + const int X = blockIdx.x % ((dims.iVolX+g_volBlockX-1)/g_volBlockX) * g_volBlockX + threadIdx.x; + const int Y = blockIdx.x / ((dims.iVolX+g_volBlockX-1)/g_volBlockX) * g_volBlockY + threadIdx.y; + + if (X >= dims.iVolX) + return; + if (Y >= dims.iVolY) + return; + + const int startZ = blockIdx.y * g_volBlockZ; + int endZ = startZ + g_volBlockZ; + if (endZ > dims.iVolZ) + endZ = dims.iVolZ; + + float fX = X - 0.5f*dims.iVolX + 0.5f - 0.5f + 0.5f/iRaysPerVoxelDim; + float fY = Y - 0.5f*dims.iVolY + 0.5f - 0.5f + 0.5f/iRaysPerVoxelDim; + float fZ = startZ - 0.5f*dims.iVolZ + 0.5f - 0.5f + 0.5f/iRaysPerVoxelDim; + + const float fSubStep = 1.0f/iRaysPerVoxelDim; + + fOutputScale /= (iRaysPerVoxelDim*iRaysPerVoxelDim*iRaysPerVoxelDim); + + + for (int Z = startZ; Z < endZ; ++Z, fZ += 1.0f) + { + + float fVal = 0.0f; + float fAngle = startAngle + angleOffset + 0.5f; + + for (int angle = startAngle; angle < endAngle; ++angle, fAngle += 1.0f) + { + float4 fCu = gC_C[angle].fNumU; + float4 fCv = gC_C[angle].fNumV; + float fS = gC_scale[angle]; + + float fXs = fX; + for (int iSubX = 0; iSubX < iRaysPerVoxelDim; ++iSubX) { + float fYs = fY; + for (int iSubY = 0; iSubY < iRaysPerVoxelDim; ++iSubY) { + float fZs = fZ; + for (int iSubZ = 0; iSubZ < iRaysPerVoxelDim; ++iSubZ) { + + const float fU = fCu.w + fXs * fCu.x + fYs * fCu.y + fZs * fCu.z; + const float fV = fCv.w + fXs * fCv.x + fYs * fCv.y + fZs * fCv.z; + + fVal += tex3D<float>(tex, fU, fAngle, fV) * fS; + fZs += fSubStep; + } + fYs += fSubStep; + } + fXs += fSubStep; + } + + } + + volData[(Z*dims.iVolY+Y)*volPitch+X] += fVal * fOutputScale; + } + +} + +bool transferConstants(const SPar3DProjection* angles, unsigned int iProjAngles, const SProjectorParams3D& params) +{ + DevPar3DParams *p = new DevPar3DParams[iProjAngles]; + float *s = new float[iProjAngles]; + + for (unsigned int i = 0; i < iProjAngles; ++i) { + Vec3 u(angles[i].fDetUX, angles[i].fDetUY, angles[i].fDetUZ); + Vec3 v(angles[i].fDetVX, angles[i].fDetVY, angles[i].fDetVZ); + Vec3 r(angles[i].fRayX, angles[i].fRayY, angles[i].fRayZ); + Vec3 d(angles[i].fDetSX, angles[i].fDetSY, angles[i].fDetSZ); + + double fDen = det3(r,u,v); + p[i].fNumU.x = -det3x(r,v) / fDen; + p[i].fNumU.y = -det3y(r,v) / fDen; + p[i].fNumU.z = -det3z(r,v) / fDen; + p[i].fNumU.w = -det3(r,d,v) / fDen; + p[i].fNumV.x = det3x(r,u) / fDen; + p[i].fNumV.y = det3y(r,u) / fDen; + p[i].fNumV.z = det3z(r,u) / fDen; + p[i].fNumV.w = det3(r,d,u) / fDen; + + s[i] = 1.0 / scaled_cross3(u,v,Vec3(params.fVolScaleX,params.fVolScaleY,params.fVolScaleZ)).norm(); + } + + cudaMemcpyToSymbol(gC_C, p, iProjAngles*sizeof(DevPar3DParams), 0, cudaMemcpyHostToDevice); + cudaMemcpyToSymbol(gC_scale, s, iProjAngles*sizeof(float), 0, cudaMemcpyHostToDevice); + + delete[] p; + delete[] s; + + return true; +} + +bool Par3DBP_Array(cudaPitchedPtr D_volumeData, + cudaArray *D_projArray, + const SDimensions3D& dims, const SPar3DProjection* angles, + const SProjectorParams3D& params) +{ + cudaTextureObject_t D_texObj; + if (!createTextureObject3D(D_projArray, D_texObj)) + return false; + + float fOutputScale = params.fOutputScale * params.fVolScaleX * params.fVolScaleY * params.fVolScaleZ; + + bool ok = true; + + for (unsigned int th = 0; th < dims.iProjAngles; th += g_MaxAngles) { + unsigned int angleCount = g_MaxAngles; + if (th + angleCount > dims.iProjAngles) + angleCount = dims.iProjAngles - th; + + ok = transferConstants(angles, angleCount, params); + if (!ok) + break; + + dim3 dimBlock(g_volBlockX, g_volBlockY); + + dim3 dimGrid(((dims.iVolX+g_volBlockX-1)/g_volBlockX)*((dims.iVolY+g_volBlockY-1)/g_volBlockY), (dims.iVolZ+g_volBlockZ-1)/g_volBlockZ); + + // timeval t; + // tic(t); + + for (unsigned int i = 0; i < angleCount; i += g_anglesPerBlock) { + // printf("Calling BP: %d, %dx%d, %dx%d to %p\n", i, dimBlock.x, dimBlock.y, dimGrid.x, dimGrid.y, (void*)D_volumeData.ptr); + if (params.iRaysPerVoxelDim == 1) { + if (dims.iVolZ == 1) { + dev_par3D_BP<1><<<dimGrid, dimBlock>>>(D_volumeData.ptr, D_volumeData.pitch/sizeof(float), D_texObj, i, th, dims, fOutputScale); + } else { + dev_par3D_BP<g_volBlockZ><<<dimGrid, dimBlock>>>(D_volumeData.ptr, D_volumeData.pitch/sizeof(float), D_texObj, i, th, dims, fOutputScale); + } + } else + dev_par3D_BP_SS<<<dimGrid, dimBlock>>>(D_volumeData.ptr, D_volumeData.pitch/sizeof(float), D_texObj, i, th, dims, params.iRaysPerVoxelDim, fOutputScale); + } + + // TODO: Consider not synchronizing here, if possible. + ok = checkCuda(cudaThreadSynchronize(), "cone_bp"); + if (!ok) + break; + + angles = angles + angleCount; + // printf("%f\n", toc(t)); + + } + + cudaDestroyTextureObject(D_texObj); + + return true; +} + +bool Par3DBP(cudaPitchedPtr D_volumeData, + cudaPitchedPtr D_projData, + const SDimensions3D& dims, const SPar3DProjection* angles, + const SProjectorParams3D& params) +{ + // transfer projections to array + + cudaArray* cuArray = allocateProjectionArray(dims); + transferProjectionsToArray(D_projData, cuArray, dims); + + bool ret = Par3DBP_Array(D_volumeData, cuArray, dims, angles, params); + + cudaFreeArray(cuArray); + + return ret; +} + + +} |