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authorWillem Jan Palenstijn <WillemJan.Palenstijn@uantwerpen.be>2014-04-16 11:12:55 +0000
committerwpalenst <WillemJan.Palenstijn@uantwerpen.be>2014-04-16 11:12:55 +0000
commit3a6769465bee7d56d0ddff36613b886446421e07 (patch)
tree624e85c5d6a4ab19c958a388e3436219693a6296 /cuda/2d/fan_fp.cu
parent4dfb881ceb82b07630437e952dec62323977ab56 (diff)
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Remove padding in 2D cuda in favour of Border mode
Diffstat (limited to 'cuda/2d/fan_fp.cu')
-rw-r--r--cuda/2d/fan_fp.cu26
1 files changed, 13 insertions, 13 deletions
diff --git a/cuda/2d/fan_fp.cu b/cuda/2d/fan_fp.cu
index cf9f352..b24029c 100644
--- a/cuda/2d/fan_fp.cu
+++ b/cuda/2d/fan_fp.cu
@@ -67,8 +67,8 @@ static bool bindVolumeDataTexture(float* data, cudaArray*& dataArray, unsigned i
cudaMallocArray(&dataArray, &channelDesc, width, height);
cudaMemcpy2DToArray(dataArray, 0, 0, data, pitch*sizeof(float), width*sizeof(float), height, cudaMemcpyDeviceToDevice);
- gT_FanVolumeTexture.addressMode[0] = cudaAddressModeClamp;
- gT_FanVolumeTexture.addressMode[1] = cudaAddressModeClamp;
+ gT_FanVolumeTexture.addressMode[0] = cudaAddressModeBorder;
+ gT_FanVolumeTexture.addressMode[1] = cudaAddressModeBorder;
gT_FanVolumeTexture.filterMode = cudaFilterModeLinear;
gT_FanVolumeTexture.normalized = false;
@@ -129,8 +129,8 @@ __global__ void FanFPhorizontal(float* D_projData, unsigned int projPitch, unsig
// intersect ray with first slice
- float fY = -alpha * (startSlice - 0.5f*dims.iVolWidth + 0.5f) - beta + 0.5f*dims.iVolHeight - 0.5f + 1.5f;
- float fX = startSlice + 1.5f;
+ float fY = -alpha * (startSlice - 0.5f*dims.iVolWidth + 0.5f) - beta + 0.5f*dims.iVolHeight - 0.5f + 0.5f;
+ float fX = startSlice + 0.5f;
int endSlice = startSlice + g_blockSlices;
if (endSlice > dims.iVolWidth)
@@ -148,7 +148,7 @@ __global__ void FanFPhorizontal(float* D_projData, unsigned int projPitch, unsig
}
- projData[angle*projPitch+detector+1] += fVal;
+ projData[angle*projPitch+detector] += fVal;
}
@@ -201,8 +201,8 @@ __global__ void FanFPvertical(float* D_projData, unsigned int projPitch, unsigne
// intersect ray with first slice
- float fX = -alpha * (startSlice - 0.5f*dims.iVolHeight + 0.5f) + beta + 0.5f*dims.iVolWidth - 0.5f + 1.5f;
- float fY = startSlice + 1.5f;
+ float fX = -alpha * (startSlice - 0.5f*dims.iVolHeight + 0.5f) + beta + 0.5f*dims.iVolWidth - 0.5f + 0.5f;
+ float fY = startSlice + 0.5f;
int endSlice = startSlice + g_blockSlices;
if (endSlice > dims.iVolHeight)
@@ -221,7 +221,7 @@ __global__ void FanFPvertical(float* D_projData, unsigned int projPitch, unsigne
}
- projData[angle*projPitch+detector+1] += fVal;
+ projData[angle*projPitch+detector] += fVal;
}
bool FanFP(float* D_volumeData, unsigned int volumePitch,
@@ -233,7 +233,7 @@ bool FanFP(float* D_volumeData, unsigned int volumePitch,
assert(dims.iProjAngles <= g_MaxAngles);
cudaArray* D_dataArray;
- bindVolumeDataTexture(D_volumeData, D_dataArray, volumePitch, dims.iVolWidth+2, dims.iVolHeight+2);
+ bindVolumeDataTexture(D_volumeData, D_dataArray, volumePitch, dims.iVolWidth, dims.iVolHeight);
// transfer angles to constant memory
float* tmp = new float[dims.iProjAngles];
@@ -325,10 +325,10 @@ int main()
#undef ROTATE0
- allocateVolume(D_volumeData, dims.iVolWidth+2, dims.iVolHeight+2, volumePitch);
+ allocateVolume(D_volumeData, dims.iVolWidth, dims.iVolHeight, volumePitch);
printf("pitch: %u\n", volumePitch);
- allocateVolume(D_projData, dims.iProjDets+2, dims.iProjAngles, projPitch);
+ allocateVolume(D_projData, dims.iProjDets, dims.iProjAngles, projPitch);
printf("pitch: %u\n", projPitch);
unsigned int y, x;
@@ -358,8 +358,8 @@ int main()
s += sino[y*dims.iProjDets+x] * sino[y*dims.iProjDets+x];
printf("cpu norm: %f\n", s);
- //zeroVolume(D_projData, projPitch, dims.iProjDets+2, dims.iProjAngles);
- s = dotProduct2D(D_projData, projPitch, dims.iProjDets, dims.iProjAngles, 1, 0);
+ //zeroVolume(D_projData, projPitch, dims.iProjDets, dims.iProjAngles);
+ s = dotProduct2D(D_projData, projPitch, dims.iProjDets, dims.iProjAngles);
printf("gpu norm: %f\n", s);
saveImage("sino.png",dims.iProjAngles,dims.iProjDets,sino);