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author | Willem Jan Palenstijn <wjp@usecode.org> | 2017-02-09 18:01:03 +0100 |
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committer | GitHub <noreply@github.com> | 2017-02-09 18:01:03 +0100 |
commit | 981d6adc0e3c98a67403b92b1ec4cdb881c62fda (patch) | |
tree | cccde0fd4a3a2d92919338df4e162c9abfd079e1 /include/astra/Float32VolumeData3DMemory.h | |
parent | 03c3e5b5043cc8cba9aceeb8641d497edd1be7cf (diff) | |
parent | 4c665b0d5af3841f20501a5dc01a23e671367856 (diff) | |
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Merge pull request #93 from wjp/GPULink
GPULink support
Diffstat (limited to 'include/astra/Float32VolumeData3DMemory.h')
-rw-r--r-- | include/astra/Float32VolumeData3DMemory.h | 49 |
1 files changed, 0 insertions, 49 deletions
diff --git a/include/astra/Float32VolumeData3DMemory.h b/include/astra/Float32VolumeData3DMemory.h index 70f0939..4a70f65 100644 --- a/include/astra/Float32VolumeData3DMemory.h +++ b/include/astra/Float32VolumeData3DMemory.h @@ -159,55 +159,6 @@ public: CVolumeGeometry3D* getGeometry() const; /** - * Gets a slice, containing all voxels with a given x (= column) index. - */ - CFloat32VolumeData2D * fetchSliceX(int _iColumnIndex) const; - - /** - * Gets a slice, containing all voxels with a given y (= row) index. - */ - CFloat32VolumeData2D * fetchSliceY(int _iRowIndex) const; - - /** - * Gets a slice, containing all voxels with a given z (= slice) index. - */ - CFloat32VolumeData2D * fetchSliceZ(int _iSliceIndex) const; - - /** - * Gets a slice, containing all voxels with a given x (= column) index. - */ - void returnSliceX(int _iColumnIndex, CFloat32VolumeData2D * _pSliceData); - - /** - * Gets a slice, containing all voxels with a given y (= row) index. - */ - void returnSliceY(int _iRowIndex, CFloat32VolumeData2D * _pSliceData); - - /** - * Copies data from a 2D slice containing all voxels with a given z (= slice) index to the - * 3D memory stored in this class. - */ - void returnSliceZ(int _iSliceIndex, CFloat32VolumeData2D * _pSliceData); - - /** This SLOW function returns a volume value stored a specific index in the array. - * Reading values in this way might cause a lot of unnecessary memory operations, don't - * use it in time-critical code. - * - * @param _iIndex Index in the array if the data were stored completely in main memory - * @return The value the location specified by _iIndex - */ - virtual float32 getVoxelValue(int _iIndex); - - /** This SLOW function stores a voxel value at a specific index in the array. - * Writing values in this way might cause a lot of unnecessary memory operations, don't - * use it in time-critical code. - * - * @param _iIndex Index in the array if the data were stored completely in main memory - * @param _fValue The value to be stored at the location specified by _iIndex - */ - virtual void setVoxelValue(int _iIndex, float32 _fValue); - - /** * Overloaded Operator: data = data (pointwise) * * @param _dataIn r-value |