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authorWillem Jan Palenstijn <wjp@usecode.org>2017-02-09 18:01:03 +0100
committerGitHub <noreply@github.com>2017-02-09 18:01:03 +0100
commit981d6adc0e3c98a67403b92b1ec4cdb881c62fda (patch)
treecccde0fd4a3a2d92919338df4e162c9abfd079e1 /include/astra/Float32VolumeData3DMemory.h
parent03c3e5b5043cc8cba9aceeb8641d497edd1be7cf (diff)
parent4c665b0d5af3841f20501a5dc01a23e671367856 (diff)
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Merge pull request #93 from wjp/GPULink
GPULink support
Diffstat (limited to 'include/astra/Float32VolumeData3DMemory.h')
-rw-r--r--include/astra/Float32VolumeData3DMemory.h49
1 files changed, 0 insertions, 49 deletions
diff --git a/include/astra/Float32VolumeData3DMemory.h b/include/astra/Float32VolumeData3DMemory.h
index 70f0939..4a70f65 100644
--- a/include/astra/Float32VolumeData3DMemory.h
+++ b/include/astra/Float32VolumeData3DMemory.h
@@ -159,55 +159,6 @@ public:
CVolumeGeometry3D* getGeometry() const;
/**
- * Gets a slice, containing all voxels with a given x (= column) index.
- */
- CFloat32VolumeData2D * fetchSliceX(int _iColumnIndex) const;
-
- /**
- * Gets a slice, containing all voxels with a given y (= row) index.
- */
- CFloat32VolumeData2D * fetchSliceY(int _iRowIndex) const;
-
- /**
- * Gets a slice, containing all voxels with a given z (= slice) index.
- */
- CFloat32VolumeData2D * fetchSliceZ(int _iSliceIndex) const;
-
- /**
- * Gets a slice, containing all voxels with a given x (= column) index.
- */
- void returnSliceX(int _iColumnIndex, CFloat32VolumeData2D * _pSliceData);
-
- /**
- * Gets a slice, containing all voxels with a given y (= row) index.
- */
- void returnSliceY(int _iRowIndex, CFloat32VolumeData2D * _pSliceData);
-
- /**
- * Copies data from a 2D slice containing all voxels with a given z (= slice) index to the
- * 3D memory stored in this class.
- */
- void returnSliceZ(int _iSliceIndex, CFloat32VolumeData2D * _pSliceData);
-
- /** This SLOW function returns a volume value stored a specific index in the array.
- * Reading values in this way might cause a lot of unnecessary memory operations, don't
- * use it in time-critical code.
- *
- * @param _iIndex Index in the array if the data were stored completely in main memory
- * @return The value the location specified by _iIndex
- */
- virtual float32 getVoxelValue(int _iIndex);
-
- /** This SLOW function stores a voxel value at a specific index in the array.
- * Writing values in this way might cause a lot of unnecessary memory operations, don't
- * use it in time-critical code.
- *
- * @param _iIndex Index in the array if the data were stored completely in main memory
- * @param _fValue The value to be stored at the location specified by _iIndex
- */
- virtual void setVoxelValue(int _iIndex, float32 _fValue);
-
- /**
* Overloaded Operator: data = data (pointwise)
*
* @param _dataIn r-value