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author | Willem Jan Palenstijn <Willem.Jan.Palenstijn@cwi.nl> | 2015-11-18 11:26:15 +0100 |
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committer | Willem Jan Palenstijn <Willem.Jan.Palenstijn@cwi.nl> | 2015-12-04 12:02:40 +0100 |
commit | b14fb531ad9ae3d565f2cf28f5506408ab10dbed (patch) | |
tree | 892d400e72f185b6c4a06aca464343737b135120 /src/Float32VolumeData3DMemory.cpp | |
parent | 3ea35516aceec4f5817871a00008b109777ebb13 (diff) | |
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Add CompositeGeometryManager
This handles FP and BP operations on multiple data objects at once,
splitting them to fit in GPU memory where necessary.
Diffstat (limited to 'src/Float32VolumeData3DMemory.cpp')
0 files changed, 0 insertions, 0 deletions