diff options
Diffstat (limited to 'cuda/3d/cone_fp.cu')
-rw-r--r-- | cuda/3d/cone_fp.cu | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/cuda/3d/cone_fp.cu b/cuda/3d/cone_fp.cu index 40dca4f..fa308b9 100644 --- a/cuda/3d/cone_fp.cu +++ b/cuda/3d/cone_fp.cu @@ -72,9 +72,9 @@ bool bindVolumeDataTexture(const cudaArray* array) { cudaChannelFormatDesc channelDesc = cudaCreateChannelDesc<float>(); - gT_coneVolumeTexture.addressMode[0] = cudaAddressModeClamp; - gT_coneVolumeTexture.addressMode[1] = cudaAddressModeClamp; - gT_coneVolumeTexture.addressMode[2] = cudaAddressModeClamp; + gT_coneVolumeTexture.addressMode[0] = cudaAddressModeBorder; + gT_coneVolumeTexture.addressMode[1] = cudaAddressModeBorder; + gT_coneVolumeTexture.addressMode[2] = cudaAddressModeBorder; gT_coneVolumeTexture.filterMode = cudaFilterModeLinear; gT_coneVolumeTexture.normalized = false; @@ -142,9 +142,9 @@ bool bindVolumeDataTexture(const cudaArray* array) \ float fVal = 0.0f; \ \ - float f##c0 = startSlice + 1.5f; \ - float f##c1 = a##c1 * (startSlice - 0.5f*dims.iVol##c0 + 0.5f) + b##c1 + 0.5f*dims.iVol##c1 - 0.5f + 1.5f; \ - float f##c2 = a##c2 * (startSlice - 0.5f*dims.iVol##c0 + 0.5f) + b##c2 + 0.5f*dims.iVol##c2 - 0.5f + 1.5f; \ + float f##c0 = startSlice + 0.5f; \ + float f##c1 = a##c1 * (startSlice - 0.5f*dims.iVol##c0 + 0.5f) + b##c1 + 0.5f*dims.iVol##c1 - 0.5f + 0.5f; \ + float f##c2 = a##c2 * (startSlice - 0.5f*dims.iVol##c0 + 0.5f) + b##c2 + 0.5f*dims.iVol##c2 - 0.5f + 0.5f; \ \ for (int s = startSlice; s < endSlice; ++s) \ { \ @@ -218,9 +218,9 @@ bool bindVolumeDataTexture(const cudaArray* array) \ float fVal = 0.0f; \ \ - float f##c0 = startSlice + 1.5f; \ - float f##c1 = a##c1 * (startSlice - 0.5f*dims.iVol##c0 + 0.5f) + b##c1 + 0.5f*dims.iVol##c1 - 0.5f + 1.5f; \ - float f##c2 = a##c2 * (startSlice - 0.5f*dims.iVol##c0 + 0.5f) + b##c2 + 0.5f*dims.iVol##c2 - 0.5f + 1.5f; \ + float f##c0 = startSlice + 0.5f; \ + float f##c1 = a##c1 * (startSlice - 0.5f*dims.iVol##c0 + 0.5f) + b##c1 + 0.5f*dims.iVol##c1 - 0.5f + 0.5f; \ + float f##c2 = a##c2 * (startSlice - 0.5f*dims.iVol##c0 + 0.5f) + b##c2 + 0.5f*dims.iVol##c2 - 0.5f + 0.5f; \ \ for (int s = startSlice; s < endSlice; ++s) \ { \ |