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-rw-r--r--include/astra/Float32Data3DMemory.h22
-rw-r--r--include/astra/Float32ProjectionData3DMemory.h27
-rw-r--r--include/astra/Float32VolumeData3DMemory.h25
3 files changed, 74 insertions, 0 deletions
diff --git a/include/astra/Float32Data3DMemory.h b/include/astra/Float32Data3DMemory.h
index 3a445b6..f72e0ee 100644
--- a/include/astra/Float32Data3DMemory.h
+++ b/include/astra/Float32Data3DMemory.h
@@ -147,6 +147,25 @@ protected:
*/
bool _initialize(int _iWidth, int _iHeight, int _iDepth, float32 _fScalar);
+ /** Initialization. Initializes an instance of the CFloat32Data3DMemory class with pre-allocated memory.
+ * Can only be called by derived classes.
+ *
+ * Initializes an instance of the CFloat32Data3DMemory class. Memory
+ * is pre-allocated and passed via the abstract CFloat32CustomMemory handle
+ * class. The handle will be deleted when the memory can be freed.
+ * You should override the destructor to provide custom behaviour on free.
+ * If the object has been initialized before, the
+ * object is reinitialized and memory is freed and reallocated if necessary.
+ * This function does not set m_bInitialized to true if everything is ok.
+ *
+ * @param _iWidth width of the 2D data (x-axis), must be > 0
+ * @param _iHeight height of the 2D data (y-axis), must be > 0
+ * @param _iDepth depth of the 2D data (z-axis), must be > 0
+ * @param _pCustomMemory the custom memory handle
+ */
+
+ bool _initialize(int _iWidth, int _iHeight, int _iDepth, CFloat32CustomMemory* _pCustomMemory);
+
public:
/** Default constructor. Sets all numeric member variables to 0 and all pointer member variables to NULL.
@@ -270,6 +289,9 @@ public:
* @return l-value
*/
virtual CFloat32Data3D& clampMax(float32& _fMax);
+
+private:
+ CFloat32CustomMemory* m_pCustomMemory;
};
diff --git a/include/astra/Float32ProjectionData3DMemory.h b/include/astra/Float32ProjectionData3DMemory.h
index 8b61d45..fb54425 100644
--- a/include/astra/Float32ProjectionData3DMemory.h
+++ b/include/astra/Float32ProjectionData3DMemory.h
@@ -98,6 +98,19 @@ public:
*/
CFloat32ProjectionData3DMemory(CProjectionGeometry3D* _pGeometry, float32 _fScalar);
+ /** Constructor. Create an instance of the CFloat32ProjectionData3DMemory class with pre-allocated memory.
+ *
+ * Creates an instance of the CFloat32ProjectionData3DMemory class. Memory
+ * is pre-allocated and passed via the abstract CFloat32CustomMemory handle
+ * class. The handle will be deleted when the memory can be freed.
+ * You should override the destructor to provide custom behaviour on free.
+ *
+ * @param _pGeometry Projection Geometry object. This object will be HARDCOPIED into this class.
+ * @param _pCustomMemory custom memory handle
+ *
+ */
+ CFloat32ProjectionData3DMemory(CProjectionGeometry3D* _pGeometry, CFloat32CustomMemory* _pCustomMemory);
+
/**
* Destructor.
*/
@@ -140,6 +153,20 @@ public:
*/
bool initialize(CProjectionGeometry3D* _pGeometry, const float32* _pfData);
+ /** Initialization. Initializes an instance of the CFloat32ProjectionData3DMemory class with pre-allocated memory.
+ *
+ * Memory is pre-allocated and passed via the abstract CFloat32CustomMemory handle
+ * class. The handle will be deleted when the memory can be freed.
+ * You should override the destructor to provide custom behaviour on free.
+ *
+ * @param _pGeometry Projection Geometry object. This object will be HARDCOPIED into this class.
+ * @param _pCustomMemory custom memory handle
+ *
+ */
+ bool initialize(CProjectionGeometry3D* _pGeometry, CFloat32CustomMemory* _pCustomMemory);
+
+
+
/** Fetch a COPY of a projection of the data. Note that if you update the 2D data slice, the data in the
* 3D data object will remain unaltered. To copy the data back in the 3D-volume you must return the data by calling 'returnProjection'.
*
diff --git a/include/astra/Float32VolumeData3DMemory.h b/include/astra/Float32VolumeData3DMemory.h
index 51df93e..b3f3891 100644
--- a/include/astra/Float32VolumeData3DMemory.h
+++ b/include/astra/Float32VolumeData3DMemory.h
@@ -84,6 +84,19 @@ public:
*/
CFloat32VolumeData3DMemory(CVolumeGeometry3D* _pGeometry, float32 _fScalar);
+ /** Constructor. Create an instance of the CFloat32VolumeData3DMemory class with pre-allocated memory.
+ *
+ * Creates an instance of the CFloat32VolumeData3DMemory class. Memory
+ * is pre-allocated and passed via the abstract CFloat32CustomMemory handle
+ * class. The handle will be deleted when the memory can be freed.
+ * You should override the destructor to provide custom behaviour on free.
+ *
+ * @param _pGeometry Volume Geometry object. This object will be HARDCOPIED into this class.
+ * @param _pCustomMemory custom memory handle
+ *
+ */
+ CFloat32VolumeData3DMemory(CVolumeGeometry3D* _pGeometry, CFloat32CustomMemory* _pCustomMemory);
+
/** Destructor.
*/
virtual ~CFloat32VolumeData3DMemory();
@@ -122,6 +135,18 @@ public:
*/
bool initialize(CVolumeGeometry3D* _pGeometry, float32 _fScalar);
+ /** Initialization. Initializes an instance of the CFloat32VolumeData3DMemory class with pre-allocated memory.
+ *
+ * Memory is pre-allocated and passed via the abstract CFloat32CustomMemory handle
+ * class. The handle will be deleted when the memory can be freed.
+ * You should override the destructor to provide custom behaviour on free.
+ *
+ * @param _pGeometry Volume Geometry object. This object will be HARDCOPIED into this class.
+ * @param _pCustomMemory custom memory handle
+ *
+ */
+ bool initialize(CVolumeGeometry3D* _pGeometry, CFloat32CustomMemory* _pCustomMemory);
+
/** Which type is this class?
*
* @return DataType: VOLUME