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path: root/src/CompositeGeometryManager.cpp
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* Fix inefficient block split logicWillem Jan Palenstijn2016-06-201-5/+19
* Improve volume block reductionWillem Jan Palenstijn2016-06-201-132/+165
* Fix buildWillem Jan Palenstijn2016-03-011-6/+6
* Query max texture size instead of hardcoding itWillem Jan Palenstijn2016-02-161-6/+6
* Avoid (unlikely) integer overflowWillem Jan Palenstijn2016-02-151-1/+5
* Skip some unnecessary splittingWillem Jan Palenstijn2016-02-151-5/+8
* Also split volumes in X/Y directions to respect CUDA limitsWillem Jan Palenstijn2016-02-151-21/+240
* Refactor FP and BP jobs creation in the composite geometry managerNicola Vigano2016-02-101-14/+25
* Add multi-GPU support to CompositeGeometryManagerWillem Jan Palenstijn2016-01-191-114/+320
* Fix whitespaceWillem Jan Palenstijn2016-01-191-21/+21
* Fix projections parallel to XZ or YZ planesWillem Jan Palenstijn2016-01-141-0/+12
* Add utility functions for creating FP/BP JobListsWillem Jan Palenstijn2015-12-041-2/+111
* Add CompositeGeometryManagerWillem Jan Palenstijn2015-12-041-0/+884