Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Fix inefficient block split logic | Willem Jan Palenstijn | 2016-06-20 | 1 | -5/+19 |
* | Improve volume block reduction | Willem Jan Palenstijn | 2016-06-20 | 1 | -132/+165 |
* | Fix build | Willem Jan Palenstijn | 2016-03-01 | 1 | -6/+6 |
* | Query max texture size instead of hardcoding it | Willem Jan Palenstijn | 2016-02-16 | 1 | -6/+6 |
* | Avoid (unlikely) integer overflow | Willem Jan Palenstijn | 2016-02-15 | 1 | -1/+5 |
* | Skip some unnecessary splitting | Willem Jan Palenstijn | 2016-02-15 | 1 | -5/+8 |
* | Also split volumes in X/Y directions to respect CUDA limits | Willem Jan Palenstijn | 2016-02-15 | 1 | -21/+240 |
* | Refactor FP and BP jobs creation in the composite geometry manager | Nicola Vigano | 2016-02-10 | 1 | -14/+25 |
* | Add multi-GPU support to CompositeGeometryManager | Willem Jan Palenstijn | 2016-01-19 | 1 | -114/+320 |
* | Fix whitespace | Willem Jan Palenstijn | 2016-01-19 | 1 | -21/+21 |
* | Fix projections parallel to XZ or YZ planes | Willem Jan Palenstijn | 2016-01-14 | 1 | -0/+12 |
* | Add utility functions for creating FP/BP JobLists | Willem Jan Palenstijn | 2015-12-04 | 1 | -2/+111 |
* | Add CompositeGeometryManager | Willem Jan Palenstijn | 2015-12-04 | 1 | -0/+884 |