/* ----------------------------------------------------------------------- Copyright 2012 iMinds-Vision Lab, University of Antwerp Contact: astra@ua.ac.be Website: http://astra.ua.ac.be This file is part of the All Scale Tomographic Reconstruction Antwerp Toolbox ("ASTRA Toolbox"). The ASTRA Toolbox is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. The ASTRA Toolbox is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with the ASTRA Toolbox. If not, see . ----------------------------------------------------------------------- $Id$ */ #ifndef _INC_ASTRA_FLOAT32PROJECTIONDATA3DMEMORY #define _INC_ASTRA_FLOAT32PROJECTIONDATA3DMEMORY #include "Float32Data3DMemory.h" #include "Float32ProjectionData3D.h" #include "ParallelProjectionGeometry2D.h" // TEMP namespace astra { /** * This class represents three-dimensional Projection Data. * * It contains member functions for accessing this data and for performing * elementary computations on the data. * The data block is "owned" by the class, meaning that the class is * responsible for deallocation of the memory involved. * * The projection data is stored as a series of consecutive rows, where * each row contains the data for a single projection. */ class _AstraExport CFloat32ProjectionData3DMemory : public CFloat32Data3DMemory, public CFloat32ProjectionData3D { public: /** * Default constructor. Sets all numeric member variables to 0 and all pointer member variables to NULL. * * If an object is constructed using this default constructor, it must always be followed by a call * to one of the init() methods before the object can be used. Any use before calling init() is not allowed, * except calling the member function isInitialized(). * */ CFloat32ProjectionData3DMemory(); /** * Constructor. Create an instance of the CFloat32ProjectionData3DMemory class without initializing the data. * * Memory is allocated for the data block. The allocated memory is not cleared and * its contents after construction is undefined. Construction may be followed by a * call to copyData() to fill the memory block. * The size of the data is determined by the specified projection geometry object. * * @param _pGeometry Projection Geometry object. This object will be HARDCOPIED into this class. */ CFloat32ProjectionData3DMemory(CProjectionGeometry3D* _pGeometry); /** * Constructor. Create an instance of the CFloat32ProjectionData3DMemory class with initialization of the data. * * Creates an instance of the CFloat32ProjectionData3DMemory class. Memory * is allocated for the data block and the contents of the memory pointed to by * _pfData is copied into the allocated memory. * The size of the data is determined by the specified projection geometry object. * * @param _pGeometry Projection Geometry object. This object will be HARDCOPIED into this class. * @param _pfData pointer to a one-dimensional float32 data block */ CFloat32ProjectionData3DMemory(CProjectionGeometry3D* _pGeometry, float32* _pfData); /** * Constructor. Create an instance of the CFloat32ProjectionData3DMemory class filled with scalar data. * * Creates an instance of the CFloat32ProjectionData3DMemory class. Memory * is allocated for the data block and the contents of the memory pointed to by * _pfData is copied into the allocated memory. * The size of the data is determined by the specified projection geometry object. * * @param _pGeometry Projection Geometry object. This object will be HARDCOPIED into this class. * @param _fScalar scalar data */ CFloat32ProjectionData3DMemory(CProjectionGeometry3D* _pGeometry, float32 _fScalar); /** * Destructor. */ virtual ~CFloat32ProjectionData3DMemory(); /** Initialization. Initializes an instance of the CFloat32ProjectionData3DMemory class, without filling the data block. * * Initializes an instance of the CFloat32ProjectionData3DMemory class. Memory is allocated for the * data block. The allocated memory is not cleared and its contents after * construction is undefined. Initialization may be followed by a call to * copyData() to fill the memory block. If the object has been initialized before, the * object is reinitialized and memory is freed and reallocated if necessary. * * @param _pGeometry Projection Geometry of the data. This object will be HARDCOPIED into this class. * @return Initialization of the base class successfull. */ bool initialize(CProjectionGeometry3D* _pGeometry); /** Initialization. Initializes an instance of the CFloat32ProjectionData3DMemory class with scalar initialization. * * Initializes an instance of the CFloat32ProjectionData3DMemory class. Memory * is allocated for the data block and the contents of the memory pointed to by * _pfData is copied into the allocated memory. If the object has been initialized before, the * object is reinitialized and memory is freed and reallocated if necessary. * * @param _pGeometry Projection Geometry of the data. This object will be HARDCOPIED into this class. * @param _fScalar scalar value */ bool initialize(CProjectionGeometry3D* _pGeometry, float32 _fScalar); /** Initialization. Initializes an instance of the CFloat32ProjectionData3DMemory class with initialization of the data block. * * Initializes an instance of the CFloat32ProjectionData3DMemory class. Memory * is allocated for the data block and the contents of the memory pointed to by * _pfData is copied into the allocated memory. If the object has been initialized before, the * object is reinitialized and memory is freed and reallocated if necessary. * * @param _pGeometry Projection Geometry of the data. This object will be HARDCOPIED into this class. * @param _pfData pointer to a one-dimensional float32 data block */ bool initialize(CProjectionGeometry3D* _pGeometry, const float32* _pfData); /** Fetch a COPY of a projection of the data. Note that if you update the 2D data slice, the data in the * 3D data object will remain unaltered. To copy the data back in the 3D-volume you must return the data by calling 'returnProjection'. * * @param _iProjectionNr projection number * @return Volume data object */ virtual CFloat32VolumeData2D* fetchProjection(int _iProjectionNr) const; /** Return a projection slice to the 3D data. The data will be deleted. If the slice was fetched with * 'fetchProjection', the data will be stored first. * * @param _iProjectionNr projection number * @param _pProjection 2D Projection image */ virtual void returnProjection(int _iProjectionNr, CFloat32VolumeData2D* _pProjection); /** Fetch a COPY of a sinogram slice of the data. Note that if you update the 2D data slice, the data in the * 3D data object will remain unaltered. To copy the data back in the 3D-volume you must return the data by calling 'returnSlice'. * * @param _iSliceNr slice number * @return Sinogram data object */ virtual CFloat32ProjectionData2D* fetchSinogram(int _iSliceNr) const; /** This SLOW function returns a detector value stored a specific index in the array. * Reading values in this way might cause a lot of unnecessary memory operations, don't * use it in time-critical code. * * @param _iIndex Index in the array if the data were stored completely in main memory * @return The value the location specified by _iIndex */ virtual float32 getDetectorValue(int _iIndex); /** This SLOW function stores a detector value at a specific index in the array. * Writing values in this way might cause a lot of unnecessary memory operations, don't * use it in time-critical code. * * @param _iIndex Index in the array if the data were stored completely in main memory * @param _fValue The value to be stored at the location specified by _iIndex */ virtual void setDetectorValue(int _iIndex, float32 _fValue); /** Return a sinogram slice to the 3d data. The data will be stored in the 3D Data object. * * @param _iSliceNr slice number * @param _pSinogram2D 2D Sinogram Object. */ virtual void returnSinogram(int _iSliceNr, CFloat32ProjectionData2D* _pSinogram2D); /** Which type is this class? * * @return DataType: PROJECTION */ virtual EDataType getType() const; /** * Overloaded Operator: data = data (pointwise) * * @param _dataIn r-value * @return l-value */ CFloat32ProjectionData3DMemory& operator=(const CFloat32ProjectionData3DMemory& _dataIn); }; //---------------------------------------------------------------------------------------- //---------------------------------------------------------------------------------------- // Get type. inline CFloat32Data3D::EDataType CFloat32ProjectionData3DMemory::getType() const { return PROJECTION; } //---------------------------------------------------------------------------------------- } // end namespace astra #endif // _INC_ASTRA_FLOAT32PROJECTIONDATA3DMEMORY