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| author | Willem Jan Palenstijn <Willem.Jan.Palenstijn@cwi.nl> | 2014-06-23 10:08:42 +0000 | 
|---|---|---|
| committer | wpalenst <Willem.Jan.Palenstijn@cwi.nl> | 2014-06-23 10:08:42 +0000 | 
| commit | a2a6cb08a3435f0a39c315afaf8fae66bde22a33 (patch) | |
| tree | c281bea36c98f81d1ad5a403006ad51f2655dcc8 | |
| parent | 00767fae7142a66b182508448951816f9c95f189 (diff) | |
| download | astra-a2a6cb08a3435f0a39c315afaf8fae66bde22a33.tar.gz astra-a2a6cb08a3435f0a39c315afaf8fae66bde22a33.tar.bz2 astra-a2a6cb08a3435f0a39c315afaf8fae66bde22a33.tar.xz astra-a2a6cb08a3435f0a39c315afaf8fae66bde22a33.zip  | |
Remove angle limits in par3d
| -rw-r--r-- | cuda/3d/par3d_bp.cu | 76 | ||||
| -rw-r--r-- | cuda/3d/par3d_fp.cu | 33 | 
2 files changed, 64 insertions, 45 deletions
diff --git a/cuda/3d/par3d_bp.cu b/cuda/3d/par3d_bp.cu index 8cb285c..58b19fe 100644 --- a/cuda/3d/par3d_bp.cu +++ b/cuda/3d/par3d_bp.cu @@ -83,13 +83,13 @@ static bool bindProjDataTexture(const cudaArray* array)  } -__global__ void dev_par3D_BP(void* D_volData, unsigned int volPitch, int startAngle, const SDimensions3D dims) +__global__ void dev_par3D_BP(void* D_volData, unsigned int volPitch, int startAngle, int angleOffset, const SDimensions3D dims)  {  	float* volData = (float*)D_volData;  	int endAngle = startAngle + g_anglesPerBlock; -	if (endAngle > dims.iProjAngles) -		endAngle = dims.iProjAngles; +	if (endAngle > dims.iProjAngles - angleOffset) +		endAngle = dims.iProjAngles - angleOffset;  	// threadIdx: x = rel x  	//            y = rel y @@ -122,7 +122,7 @@ __global__ void dev_par3D_BP(void* D_volData, unsigned int volPitch, int startAn  	{  		float fVal = 0.0f; -		float fAngle = startAngle + 0.5f; +		float fAngle = startAngle + angleOffset + 0.5f;  		for (int angle = startAngle; angle < endAngle; ++angle, fAngle += 1.0f)  		{ @@ -149,13 +149,13 @@ __global__ void dev_par3D_BP(void* D_volData, unsigned int volPitch, int startAn  }  // supersampling version -__global__ void dev_par3D_BP_SS(void* D_volData, unsigned int volPitch, int startAngle, const SDimensions3D dims) +__global__ void dev_par3D_BP_SS(void* D_volData, unsigned int volPitch, int startAngle, int angleOffset, const SDimensions3D dims)  {  	float* volData = (float*)D_volData;  	int endAngle = startAngle + g_anglesPerBlock; -	if (endAngle > dims.iProjAngles) -		endAngle = dims.iProjAngles; +	if (endAngle > dims.iProjAngles - angleOffset) +		endAngle = dims.iProjAngles - angleOffset;  	// threadIdx: x = rel x  	//            y = rel y @@ -190,7 +190,7 @@ __global__ void dev_par3D_BP_SS(void* D_volData, unsigned int volPitch, int star  	{  		float fVal = 0.0f; -		float fAngle = startAngle + 0.5f; +		float fAngle = startAngle + angleOffset + 0.5f;  		for (int angle = startAngle; angle < endAngle; ++angle, fAngle += 1.0f)  		{ @@ -234,48 +234,56 @@ bool Par3DBP_Array(cudaPitchedPtr D_volumeData,  {  	bindProjDataTexture(D_projArray); +	for (unsigned int th = 0; th < dims.iProjAngles; th += g_MaxAngles) { +		unsigned int angleCount = g_MaxAngles; +		if (th + angleCount > dims.iProjAngles) +			angleCount = dims.iProjAngles - th; -	// transfer angles to constant memory -	float* tmp = new float[dims.iProjAngles]; +		// transfer angles to constant memory +		float* tmp = new float[dims.iProjAngles]; -#define TRANSFER_TO_CONSTANT(expr,name) do { for (unsigned int i = 0; i < dims.iProjAngles; ++i) tmp[i] = (expr) ; cudaMemcpyToSymbol(gC_##name, tmp, dims.iProjAngles*sizeof(float), 0, cudaMemcpyHostToDevice); } while (0) +		// NB: We increment angles at the end of the loop body. -#define DENOM (angles[i].fRayX*angles[i].fDetUY*angles[i].fDetVZ - angles[i].fRayX*angles[i].fDetUZ*angles[i].fDetVY - angles[i].fRayY*angles[i].fDetUX*angles[i].fDetVZ + angles[i].fRayY*angles[i].fDetUZ*angles[i].fDetVX + angles[i].fRayZ*angles[i].fDetUX*angles[i].fDetVY - angles[i].fRayZ*angles[i].fDetUY*angles[i].fDetVX) +#define TRANSFER_TO_CONSTANT(expr,name) do { for (unsigned int i = 0; i < angleCount; ++i) tmp[i] = (expr) ; cudaMemcpyToSymbol(gC_##name, tmp, angleCount*sizeof(float), 0, cudaMemcpyHostToDevice); } while (0) +#define DENOM (angles[i].fRayX*angles[i].fDetUY*angles[i].fDetVZ - angles[i].fRayX*angles[i].fDetUZ*angles[i].fDetVY - angles[i].fRayY*angles[i].fDetUX*angles[i].fDetVZ + angles[i].fRayY*angles[i].fDetUZ*angles[i].fDetVX + angles[i].fRayZ*angles[i].fDetUX*angles[i].fDetVY - angles[i].fRayZ*angles[i].fDetUY*angles[i].fDetVX) -	TRANSFER_TO_CONSTANT( ( - (angles[i].fRayY*angles[i].fDetVZ - angles[i].fRayZ*angles[i].fDetVY)) / DENOM , Cux ); -	TRANSFER_TO_CONSTANT( ( (angles[i].fRayX*angles[i].fDetVZ - angles[i].fRayZ*angles[i].fDetVX)) / DENOM , Cuy ); -	TRANSFER_TO_CONSTANT( (- (angles[i].fRayX*angles[i].fDetVY - angles[i].fRayY*angles[i].fDetVX) ) / DENOM , Cuz ); -	TRANSFER_TO_CONSTANT( (-(angles[i].fDetSY*angles[i].fDetVZ - angles[i].fDetSZ*angles[i].fDetVY)*angles[i].fRayX + (angles[i].fRayY*angles[i].fDetVZ - angles[i].fRayZ*angles[i].fDetVY)*angles[i].fDetSX - (angles[i].fRayY*angles[i].fDetSZ - angles[i].fRayZ*angles[i].fDetSY)*angles[i].fDetVX) / DENOM , Cuc ); +		TRANSFER_TO_CONSTANT( ( - (angles[i].fRayY*angles[i].fDetVZ - angles[i].fRayZ*angles[i].fDetVY)) / DENOM , Cux ); +		TRANSFER_TO_CONSTANT( ( (angles[i].fRayX*angles[i].fDetVZ - angles[i].fRayZ*angles[i].fDetVX)) / DENOM , Cuy ); +		TRANSFER_TO_CONSTANT( (- (angles[i].fRayX*angles[i].fDetVY - angles[i].fRayY*angles[i].fDetVX) ) / DENOM , Cuz ); +		TRANSFER_TO_CONSTANT( (-(angles[i].fDetSY*angles[i].fDetVZ - angles[i].fDetSZ*angles[i].fDetVY)*angles[i].fRayX + (angles[i].fRayY*angles[i].fDetVZ - angles[i].fRayZ*angles[i].fDetVY)*angles[i].fDetSX - (angles[i].fRayY*angles[i].fDetSZ - angles[i].fRayZ*angles[i].fDetSY)*angles[i].fDetVX) / DENOM , Cuc ); -	TRANSFER_TO_CONSTANT( ((angles[i].fRayY*angles[i].fDetUZ - angles[i].fRayZ*angles[i].fDetUY) ) / DENOM , Cvx ); -	TRANSFER_TO_CONSTANT( (- (angles[i].fRayX*angles[i].fDetUZ - angles[i].fRayZ*angles[i].fDetUX) ) / DENOM , Cvy ); -	TRANSFER_TO_CONSTANT( ((angles[i].fRayX*angles[i].fDetUY - angles[i].fRayY*angles[i].fDetUX) ) / DENOM , Cvz ); -	TRANSFER_TO_CONSTANT( ((angles[i].fDetSY*angles[i].fDetUZ - angles[i].fDetSZ*angles[i].fDetUY)*angles[i].fRayX - (angles[i].fRayY*angles[i].fDetUZ - angles[i].fRayZ*angles[i].fDetUY)*angles[i].fDetSX + (angles[i].fRayY*angles[i].fDetSZ - angles[i].fRayZ*angles[i].fDetSY)*angles[i].fDetUX ) / DENOM , Cvc ); +		TRANSFER_TO_CONSTANT( ((angles[i].fRayY*angles[i].fDetUZ - angles[i].fRayZ*angles[i].fDetUY) ) / DENOM , Cvx ); +		TRANSFER_TO_CONSTANT( (- (angles[i].fRayX*angles[i].fDetUZ - angles[i].fRayZ*angles[i].fDetUX) ) / DENOM , Cvy ); +		TRANSFER_TO_CONSTANT( ((angles[i].fRayX*angles[i].fDetUY - angles[i].fRayY*angles[i].fDetUX) ) / DENOM , Cvz ); +		TRANSFER_TO_CONSTANT( ((angles[i].fDetSY*angles[i].fDetUZ - angles[i].fDetSZ*angles[i].fDetUY)*angles[i].fRayX - (angles[i].fRayY*angles[i].fDetUZ - angles[i].fRayZ*angles[i].fDetUY)*angles[i].fDetSX + (angles[i].fRayY*angles[i].fDetSZ - angles[i].fRayZ*angles[i].fDetSY)*angles[i].fDetUX ) / DENOM , Cvc );  #undef TRANSFER_TO_CONSTANT  #undef DENOM -	delete[] tmp; +		delete[] tmp; -	dim3 dimBlock(g_volBlockX, g_volBlockY); +		dim3 dimBlock(g_volBlockX, g_volBlockY); -	dim3 dimGrid(((dims.iVolX+g_volBlockX-1)/g_volBlockX)*((dims.iVolY+g_volBlockY-1)/g_volBlockY), (dims.iVolZ+g_volBlockZ-1)/g_volBlockZ); +		dim3 dimGrid(((dims.iVolX+g_volBlockX-1)/g_volBlockX)*((dims.iVolY+g_volBlockY-1)/g_volBlockY), (dims.iVolZ+g_volBlockZ-1)/g_volBlockZ); -	// timeval t; -	// tic(t); +		// timeval t; +		// tic(t); -	for (unsigned int i = 0; i < dims.iProjAngles; i += g_anglesPerBlock) { -		// printf("Calling BP: %d, %dx%d, %dx%d to %p\n", i, dimBlock.x, dimBlock.y, dimGrid.x, dimGrid.y, (void*)D_volumeData.ptr);  -		if (dims.iRaysPerVoxelDim == 1) -			dev_par3D_BP<<<dimGrid, dimBlock>>>(D_volumeData.ptr, D_volumeData.pitch/sizeof(float), i, dims); -		else -			dev_par3D_BP_SS<<<dimGrid, dimBlock>>>(D_volumeData.ptr, D_volumeData.pitch/sizeof(float), i, dims); -	} +		for (unsigned int i = 0; i < angleCount; i += g_anglesPerBlock) { +			// printf("Calling BP: %d, %dx%d, %dx%d to %p\n", i, dimBlock.x, dimBlock.y, dimGrid.x, dimGrid.y, (void*)D_volumeData.ptr);  +			if (dims.iRaysPerVoxelDim == 1) +				dev_par3D_BP<<<dimGrid, dimBlock>>>(D_volumeData.ptr, D_volumeData.pitch/sizeof(float), i, th, dims); +			else +				dev_par3D_BP_SS<<<dimGrid, dimBlock>>>(D_volumeData.ptr, D_volumeData.pitch/sizeof(float), i, th, dims); +		} + +		cudaTextForceKernelsCompletion(); -	cudaTextForceKernelsCompletion(); +		angles = angles + angleCount; +		// printf("%f\n", toc(t)); -	// printf("%f\n", toc(t)); +	}  	return true;  } diff --git a/cuda/3d/par3d_fp.cu b/cuda/3d/par3d_fp.cu index e85effc..264b54c 100644 --- a/cuda/3d/par3d_fp.cu +++ b/cuda/3d/par3d_fp.cu @@ -399,19 +399,14 @@ __global__ void par3D_FP_SumSqW_t(float* D_projData, unsigned int projPitch,  // TODO -bool Par3DFP_Array(cudaArray *D_volArray, -                   cudaPitchedPtr D_projData, -                   const SDimensions3D& dims, const SPar3DProjection* angles, +bool Par3DFP_Array_internal(cudaPitchedPtr D_projData, +                   const SDimensions3D& dims, unsigned int angleCount, const SPar3DProjection* angles,                     float fOutputScale)  { - -	bindVolumeDataTexture(D_volArray); - -  	// transfer angles to constant memory  	float* tmp = new float[dims.iProjAngles]; -#define TRANSFER_TO_CONSTANT(name) do { for (unsigned int i = 0; i < dims.iProjAngles; ++i) tmp[i] = angles[i].f##name ; cudaMemcpyToSymbol(gC_##name, tmp, dims.iProjAngles*sizeof(float), 0, cudaMemcpyHostToDevice); } while (0) +#define TRANSFER_TO_CONSTANT(name) do { for (unsigned int i = 0; i < angleCount; ++i) tmp[i] = angles[i].f##name ; cudaMemcpyToSymbol(gC_##name, tmp, angleCount*sizeof(float), 0, cudaMemcpyHostToDevice); } while (0)  	TRANSFER_TO_CONSTANT(RayX);  	TRANSFER_TO_CONSTANT(RayY); @@ -444,7 +439,7 @@ bool Par3DFP_Array(cudaArray *D_volArray,  	// timeval t;  	// tic(t); -	for (unsigned int a = 0; a <= dims.iProjAngles; ++a) { +	for (unsigned int a = 0; a <= angleCount; ++a) {  		int dir;  		if (a != dims.iProjAngles) {  			float dX = fabsf(angles[a].fRayX); @@ -459,7 +454,7 @@ bool Par3DFP_Array(cudaArray *D_volArray,  				dir = 2;  		} -		if (a == dims.iProjAngles || dir != blockDirection) { +		if (a == angleCount || dir != blockDirection) {  			// block done  			blockEnd = a; @@ -524,8 +519,24 @@ bool Par3DFP(cudaPitchedPtr D_volumeData,  	// transfer volume to array  	cudaArray* cuArray = allocateVolumeArray(dims);  	transferVolumeToArray(D_volumeData, cuArray, dims); +	bindVolumeDataTexture(cuArray); + +	bool ret; + +	for (unsigned int iAngle = 0; iAngle < dims.iProjAngles; iAngle += g_MaxAngles) { +		unsigned int iEndAngle = iAngle + g_MaxAngles; +		if (iEndAngle >= dims.iProjAngles) +			iEndAngle = dims.iProjAngles; -	bool ret = Par3DFP_Array(cuArray, D_projData, dims, angles, fOutputScale); +		cudaPitchedPtr D_subprojData = D_projData; +		D_subprojData.ptr = (char*)D_projData.ptr + iAngle * D_projData.pitch; + +		ret = Par3DFP_Array_internal(D_subprojData, +		                             dims, iEndAngle - iAngle, angles + iAngle, +		                             fOutputScale); +		if (!ret) +			break; +	}  	cudaFreeArray(cuArray);  | 
