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authorWillem Jan Palenstijn <Willem.Jan.Palenstijn@cwi.nl>2015-01-29 17:08:27 +0100
committerWillem Jan Palenstijn <Willem.Jan.Palenstijn@cwi.nl>2015-01-29 17:08:27 +0100
commit0de3c4b9e0d151f7f18776324384b9c38969f190 (patch)
treeab0b8f543255b45559a31849250b4fe5be3c5880 /cuda
parent096505efb910d5704b283484a715cc0893ebfda6 (diff)
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Greatly speed up CUDA par3d_bp
These are the changes to cone_bp applied to par3d_bp.
Diffstat (limited to 'cuda')
-rw-r--r--cuda/3d/par3d_bp.cu101
1 files changed, 48 insertions, 53 deletions
diff --git a/cuda/3d/par3d_bp.cu b/cuda/3d/par3d_bp.cu
index ff8fd83..0c33280 100644
--- a/cuda/3d/par3d_bp.cu
+++ b/cuda/3d/par3d_bp.cu
@@ -47,22 +47,16 @@ static texture3D gT_par3DProjTexture;
namespace astraCUDA3d {
-static const unsigned int g_volBlockZ = 16;
+#define ZSIZE 6
+static const unsigned int g_volBlockZ = ZSIZE;
-static const unsigned int g_anglesPerBlock = 64;
-static const unsigned int g_volBlockX = 32;
-static const unsigned int g_volBlockY = 16;
+static const unsigned int g_anglesPerBlock = 32;
+static const unsigned int g_volBlockX = 16;
+static const unsigned int g_volBlockY = 32;
static const unsigned g_MaxAngles = 1024;
-__constant__ float gC_Cux[g_MaxAngles];
-__constant__ float gC_Cuy[g_MaxAngles];
-__constant__ float gC_Cuz[g_MaxAngles];
-__constant__ float gC_Cuc[g_MaxAngles];
-__constant__ float gC_Cvx[g_MaxAngles];
-__constant__ float gC_Cvy[g_MaxAngles];
-__constant__ float gC_Cvz[g_MaxAngles];
-__constant__ float gC_Cvc[g_MaxAngles];
+__constant__ float gC_C[8*g_MaxAngles];
static bool bindProjDataTexture(const cudaArray* array)
@@ -95,11 +89,8 @@ __global__ void dev_par3D_BP(void* D_volData, unsigned int volPitch, int startAn
// y = rel y
// blockIdx: x = x + y
- // y = z
-
+ // y = z
- // TO TRY: precompute part of detector intersection formulas in shared mem?
- // TO TRY: inner loop over z, gather ray values in shared mem
const int X = blockIdx.x % ((dims.iVolX+g_volBlockX-1)/g_volBlockX) * g_volBlockX + threadIdx.x;
const int Y = blockIdx.x / ((dims.iVolX+g_volBlockX-1)/g_volBlockX) * g_volBlockY + threadIdx.y;
@@ -110,42 +101,45 @@ __global__ void dev_par3D_BP(void* D_volData, unsigned int volPitch, int startAn
return;
const int startZ = blockIdx.y * g_volBlockZ;
- int endZ = startZ + g_volBlockZ;
- if (endZ > dims.iVolZ)
- endZ = dims.iVolZ;
float fX = X - 0.5f*dims.iVolX + 0.5f;
float fY = Y - 0.5f*dims.iVolY + 0.5f;
float fZ = startZ - 0.5f*dims.iVolZ + 0.5f;
- for (int Z = startZ; Z < endZ; ++Z, fZ += 1.0f)
- {
+ float Z[ZSIZE];
+ for(int i=0; i < ZSIZE; i++)
+ Z[i] = 0.0f;
- float fVal = 0.0f;
+ {
float fAngle = startAngle + angleOffset + 0.5f;
for (int angle = startAngle; angle < endAngle; ++angle, fAngle += 1.0f)
{
- const float fCux = gC_Cux[angle];
- const float fCuy = gC_Cuy[angle];
- const float fCuz = gC_Cuz[angle];
- const float fCuc = gC_Cuc[angle];
- const float fCvx = gC_Cvx[angle];
- const float fCvy = gC_Cvy[angle];
- const float fCvz = gC_Cvz[angle];
- const float fCvc = gC_Cvc[angle];
+ float4 fCu = make_float4(gC_C[8*angle+0], gC_C[8*angle+1], gC_C[8*angle+2], gC_C[8*angle+3]);
+ float4 fCv = make_float4(gC_C[8*angle+4], gC_C[8*angle+5], gC_C[8*angle+6], gC_C[8*angle+7]);
- const float fU = fCuc + fX * fCux + fY * fCuy + fZ * fCuz;
- const float fV = fCvc + fX * fCvx + fY * fCvy + fZ * fCvz;
+ float fU = fCu.w + fX * fCu.x + fY * fCu.y + fZ * fCu.z;
+ float fV = fCv.w + fX * fCv.x + fY * fCv.y + fZ * fCv.z;
- fVal += tex3D(gT_par3DProjTexture, fU, fAngle, fV);
+ for (int idx = 0; idx < ZSIZE; ++idx) {
- }
+ float fVal = tex3D(gT_par3DProjTexture, fU, fAngle, fV);
+ Z[idx] += fVal;
- volData[(Z*dims.iVolY+Y)*volPitch+X] += fVal;
+ fU += fCu.z;
+ fV += fCv.z;
+ }
+
+ }
}
+ int endZ = ZSIZE;
+ if (endZ > dims.iVolZ - startZ)
+ endZ = dims.iVolZ - startZ;
+
+ for(int i=0; i < endZ; i++)
+ volData[((startZ+i)*dims.iVolY+Y)*volPitch+X] += Z[i];
}
// supersampling version
@@ -194,14 +188,14 @@ __global__ void dev_par3D_BP_SS(void* D_volData, unsigned int volPitch, int star
for (int angle = startAngle; angle < endAngle; ++angle, fAngle += 1.0f)
{
- const float fCux = gC_Cux[angle];
- const float fCuy = gC_Cuy[angle];
- const float fCuz = gC_Cuz[angle];
- const float fCuc = gC_Cuc[angle];
- const float fCvx = gC_Cvx[angle];
- const float fCvy = gC_Cvy[angle];
- const float fCvz = gC_Cvz[angle];
- const float fCvc = gC_Cvc[angle];
+ const float fCux = gC_C[8*angle+0];
+ const float fCuy = gC_C[8*angle+1];
+ const float fCuz = gC_C[8*angle+2];
+ const float fCuc = gC_C[8*angle+3];
+ const float fCvx = gC_C[8*angle+4];
+ const float fCvy = gC_C[8*angle+5];
+ const float fCvz = gC_C[8*angle+6];
+ const float fCvc = gC_C[8*angle+7];
float fXs = fX;
for (int iSubX = 0; iSubX < dims.iRaysPerVoxelDim; ++iSubX) {
@@ -240,29 +234,30 @@ bool Par3DBP_Array(cudaPitchedPtr D_volumeData,
angleCount = dims.iProjAngles - th;
// transfer angles to constant memory
- float* tmp = new float[dims.iProjAngles];
+ float* tmp = new float[8*dims.iProjAngles];
// NB: We increment angles at the end of the loop body.
// TODO: Use functions from dims3d.cu for this:
-#define TRANSFER_TO_CONSTANT(expr,name) do { for (unsigned int i = 0; i < angleCount; ++i) tmp[i] = (expr) ; cudaMemcpyToSymbol(gC_##name, tmp, angleCount*sizeof(float), 0, cudaMemcpyHostToDevice); } while (0)
+#define TRANSFER_TO_CONSTANT(expr,name) do { for (unsigned int i = 0; i < angleCount; ++i) tmp[8*i + name] = (expr) ; } while (0)
#define DENOM (angles[i].fRayX*angles[i].fDetUY*angles[i].fDetVZ - angles[i].fRayX*angles[i].fDetUZ*angles[i].fDetVY - angles[i].fRayY*angles[i].fDetUX*angles[i].fDetVZ + angles[i].fRayY*angles[i].fDetUZ*angles[i].fDetVX + angles[i].fRayZ*angles[i].fDetUX*angles[i].fDetVY - angles[i].fRayZ*angles[i].fDetUY*angles[i].fDetVX)
- TRANSFER_TO_CONSTANT( ( - (angles[i].fRayY*angles[i].fDetVZ - angles[i].fRayZ*angles[i].fDetVY)) / DENOM , Cux );
- TRANSFER_TO_CONSTANT( ( (angles[i].fRayX*angles[i].fDetVZ - angles[i].fRayZ*angles[i].fDetVX)) / DENOM , Cuy );
- TRANSFER_TO_CONSTANT( (- (angles[i].fRayX*angles[i].fDetVY - angles[i].fRayY*angles[i].fDetVX) ) / DENOM , Cuz );
- TRANSFER_TO_CONSTANT( (-(angles[i].fDetSY*angles[i].fDetVZ - angles[i].fDetSZ*angles[i].fDetVY)*angles[i].fRayX + (angles[i].fRayY*angles[i].fDetVZ - angles[i].fRayZ*angles[i].fDetVY)*angles[i].fDetSX - (angles[i].fRayY*angles[i].fDetSZ - angles[i].fRayZ*angles[i].fDetSY)*angles[i].fDetVX) / DENOM , Cuc );
+ TRANSFER_TO_CONSTANT( ( - (angles[i].fRayY*angles[i].fDetVZ - angles[i].fRayZ*angles[i].fDetVY)) / DENOM , 0 );
+ TRANSFER_TO_CONSTANT( ( (angles[i].fRayX*angles[i].fDetVZ - angles[i].fRayZ*angles[i].fDetVX)) / DENOM , 1 );
+ TRANSFER_TO_CONSTANT( (- (angles[i].fRayX*angles[i].fDetVY - angles[i].fRayY*angles[i].fDetVX) ) / DENOM , 2 );
+ TRANSFER_TO_CONSTANT( (-(angles[i].fDetSY*angles[i].fDetVZ - angles[i].fDetSZ*angles[i].fDetVY)*angles[i].fRayX + (angles[i].fRayY*angles[i].fDetVZ - angles[i].fRayZ*angles[i].fDetVY)*angles[i].fDetSX - (angles[i].fRayY*angles[i].fDetSZ - angles[i].fRayZ*angles[i].fDetSY)*angles[i].fDetVX) / DENOM , 3 );
- TRANSFER_TO_CONSTANT( ((angles[i].fRayY*angles[i].fDetUZ - angles[i].fRayZ*angles[i].fDetUY) ) / DENOM , Cvx );
- TRANSFER_TO_CONSTANT( (- (angles[i].fRayX*angles[i].fDetUZ - angles[i].fRayZ*angles[i].fDetUX) ) / DENOM , Cvy );
- TRANSFER_TO_CONSTANT( ((angles[i].fRayX*angles[i].fDetUY - angles[i].fRayY*angles[i].fDetUX) ) / DENOM , Cvz );
- TRANSFER_TO_CONSTANT( ((angles[i].fDetSY*angles[i].fDetUZ - angles[i].fDetSZ*angles[i].fDetUY)*angles[i].fRayX - (angles[i].fRayY*angles[i].fDetUZ - angles[i].fRayZ*angles[i].fDetUY)*angles[i].fDetSX + (angles[i].fRayY*angles[i].fDetSZ - angles[i].fRayZ*angles[i].fDetSY)*angles[i].fDetUX ) / DENOM , Cvc );
+ TRANSFER_TO_CONSTANT( ((angles[i].fRayY*angles[i].fDetUZ - angles[i].fRayZ*angles[i].fDetUY) ) / DENOM , 4 );
+ TRANSFER_TO_CONSTANT( (- (angles[i].fRayX*angles[i].fDetUZ - angles[i].fRayZ*angles[i].fDetUX) ) / DENOM , 5 );
+ TRANSFER_TO_CONSTANT( ((angles[i].fRayX*angles[i].fDetUY - angles[i].fRayY*angles[i].fDetUX) ) / DENOM , 6 );
+ TRANSFER_TO_CONSTANT( ((angles[i].fDetSY*angles[i].fDetUZ - angles[i].fDetSZ*angles[i].fDetUY)*angles[i].fRayX - (angles[i].fRayY*angles[i].fDetUZ - angles[i].fRayZ*angles[i].fDetUY)*angles[i].fDetSX + (angles[i].fRayY*angles[i].fDetSZ - angles[i].fRayZ*angles[i].fDetSY)*angles[i].fDetUX ) / DENOM , 7 );
#undef TRANSFER_TO_CONSTANT
#undef DENOM
+ cudaMemcpyToSymbol(gC_C, tmp, angleCount*8*sizeof(float), 0, cudaMemcpyHostToDevice);
delete[] tmp;