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author | Willem Jan Palenstijn <Willem.Jan.Palenstijn@cwi.nl> | 2015-03-30 17:17:54 +0200 |
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committer | Willem Jan Palenstijn <Willem.Jan.Palenstijn@cwi.nl> | 2015-03-30 17:17:54 +0200 |
commit | 3042b1369a96eef4798ea4280dd7aa1a8be2fcca (patch) | |
tree | 9f4f67f552c32bfeeb02497fbbe0a053d5e792f3 /cuda | |
parent | b70ed00ebdf2dc952e29daf4b335bc47fd7c2ea0 (diff) | |
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Initialize variables to avoid warning
These variables are never used when uninitialized, but Visual Studio complains
about them.
Diffstat (limited to 'cuda')
-rw-r--r-- | cuda/2d/par_fp.cu | 2 | ||||
-rw-r--r-- | cuda/3d/cone_fp.cu | 2 | ||||
-rw-r--r-- | cuda/3d/par3d_fp.cu | 2 |
3 files changed, 3 insertions, 3 deletions
diff --git a/cuda/2d/par_fp.cu b/cuda/2d/par_fp.cu index d0ca7ff..bb8b909 100644 --- a/cuda/2d/par_fp.cu +++ b/cuda/2d/par_fp.cu @@ -487,7 +487,7 @@ bool FP_simple_internal(float* D_volumeData, unsigned int volumePitch, unsigned int blockEnd = 0; bool blockVertical = false; for (unsigned int a = 0; a <= dims.iProjAngles; ++a) { - bool vertical; + bool vertical = false; // TODO: Having <= instead of < below causes a 5% speedup. // Maybe we should detect corner cases and put them in the optimal // group of angles. diff --git a/cuda/3d/cone_fp.cu b/cuda/3d/cone_fp.cu index bda71ba..b36d2bc 100644 --- a/cuda/3d/cone_fp.cu +++ b/cuda/3d/cone_fp.cu @@ -340,7 +340,7 @@ bool ConeFP_Array_internal(cudaPitchedPtr D_projData, // tic(t); for (unsigned int a = 0; a <= angleCount; ++a) { - int dir; + int dir = -1; if (a != angleCount) { float dX = fabsf(angles[a].fSrcX - (angles[a].fDetSX + dims.iProjU*angles[a].fDetUX*0.5f + dims.iProjV*angles[a].fDetVX*0.5f)); float dY = fabsf(angles[a].fSrcY - (angles[a].fDetSY + dims.iProjU*angles[a].fDetUY*0.5f + dims.iProjV*angles[a].fDetVY*0.5f)); diff --git a/cuda/3d/par3d_fp.cu b/cuda/3d/par3d_fp.cu index 8d44540..b14c494 100644 --- a/cuda/3d/par3d_fp.cu +++ b/cuda/3d/par3d_fp.cu @@ -440,7 +440,7 @@ bool Par3DFP_Array_internal(cudaPitchedPtr D_projData, // tic(t); for (unsigned int a = 0; a <= angleCount; ++a) { - int dir; + int dir = -1; if (a != dims.iProjAngles) { float dX = fabsf(angles[a].fRayX); float dY = fabsf(angles[a].fRayY); |