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@@ -20,6 +20,7 @@ 2. Fast-Gradient-Projection (FGP) Total Variation **2D/3D CPU/GPU** (Ref. *2*) 3. Split-Bregman (SB) Total Variation **2D/3D CPU/GPU** (Ref. *5*) 4. Linear and nonlinear diffusion (explicit PDE minimisation scheme) **2D/3D CPU/GPU** (Ref. *7*) +5. Anisotropic Fourth-Order Diffusion (explicit PDE minimisation) **2D/3D CPU/GPU** (Ref. *8*) ### Multi-channel (denoising): 1. Fast-Gradient-Projection (FGP) Directional Total Variation **2D/3D CPU/GPU** (Ref. *3,4,2*) @@ -66,6 +67,8 @@ *7. [Black, M.J., Sapiro, G., Marimont, D.H. and Heeger, D., 1998. Robust anisotropic diffusion. IEEE Transactions on image processing, 7(3), pp.421-432.](https://doi.org/10.1109/83.661192)* +*8. [Hajiaboli, M.R., 2011. An anisotropic fourth-order diffusion filter for image noise removal. International Journal of Computer Vision, 92(2), pp.177-191.](https://doi.org/10.1007/s11263-010-0330-1)* + ### License: [Apache License, Version 2.0](http://www.apache.org/licenses/LICENSE-2.0) |