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2. Fast-Gradient-Projection (FGP) Total Variation **2D/3D CPU/GPU** (Ref. *2*)
3. Split-Bregman (SB) Total Variation **2D/3D CPU/GPU** (Ref. *5*)
4. Linear and nonlinear diffusion (explicit PDE minimisation scheme) **2D/3D CPU/GPU** (Ref. *7*)
+5. Anisotropic Fourth-Order Diffusion (explicit PDE minimisation) **2D/3D CPU/GPU** (Ref. *8*)
### Multi-channel (denoising):
1. Fast-Gradient-Projection (FGP) Directional Total Variation **2D/3D CPU/GPU** (Ref. *3,4,2*)
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*7. [Black, M.J., Sapiro, G., Marimont, D.H. and Heeger, D., 1998. Robust anisotropic diffusion. IEEE Transactions on image processing, 7(3), pp.421-432.](https://doi.org/10.1109/83.661192)*
+*8. [Hajiaboli, M.R., 2011. An anisotropic fourth-order diffusion filter for image noise removal. International Journal of Computer Vision, 92(2), pp.177-191.](https://doi.org/10.1007/s11263-010-0330-1)*
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### License:
[Apache License, Version 2.0](http://www.apache.org/licenses/LICENSE-2.0)