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/*
* http://linux.m2osw.com/c-implementation-udp-clientserver
*
* UDPSender.cpp
*
* Created on: 29.06.2016
* Author: Tobias Frust
*/
// ========================= CLIENT =========================
/** \brief Initialize a UDP client object.
*
* This function initializes the UDP client object using the address and the
* port as specified.
*
* The port is expected to be a host side port number (i.e. 59200).
*
* The \p addr parameter is a textual address. It may be an IPv4 or IPv6
* address and it can represent a host name or an address defined with
* just numbers. If the address cannot be resolved then an error occurs
* and constructor throws.
*
* \note
* The socket is open in this process. If you fork() or exec() then the
* socket will be closed by the operating system.
*
* \warning
* We only make use of the first address found by getaddrinfo(). All
* the other addresses are ignored.
*
* \exception udp_client_server_runtime_error
* The server could not be initialized properly. Either the address cannot be
* resolved, the port is incompatible or not available, or the socket could
* not be created.
*
* \param[in] addr The address to convert to a numeric IP.
* \param[in] port The port number.
*/
#include "UDPClient.h"
#include <string.h>
#include <unistd.h>
#ifndef SOCK_CLOEXEC
#define SOCK_CLOEXEC 0
#endif
UDPClient::UDPClient(const std::string& addr, int port)
: f_port(port)
, f_addr(addr){
printf("Creating client %d\n", f_port);
char decimal_port[16];
snprintf(decimal_port, sizeof(decimal_port), "%d", f_port);
decimal_port[sizeof(decimal_port) / sizeof(decimal_port[0]) - 1] = '\0';
struct addrinfo hints;
memset(&hints, 0, sizeof(hints));
hints.ai_family = AF_UNSPEC;
hints.ai_socktype = SOCK_DGRAM;
hints.ai_protocol = IPPROTO_UDP;
int r(getaddrinfo(addr.c_str(), decimal_port, &hints, &f_addrinfo));
if(r != 0 || f_addrinfo == NULL)
{
throw udp_client_server_runtime_error(("invalid address or port: \"" + addr + ":" + decimal_port + "\"").c_str());
}
f_socket = socket(f_addrinfo->ai_family, SOCK_DGRAM | SOCK_CLOEXEC, IPPROTO_UDP);
if(f_socket == -1)
{
freeaddrinfo(f_addrinfo);
throw udp_client_server_runtime_error(("could not create socket for: \"" + addr + ":" + decimal_port + "\"").c_str());
}
printf("Created client %d\n", f_port);
}
/** \brief Clean up the UDP client object.
*
* This function frees the address information structure and close the socket
* before returning.
*/
UDPClient::~UDPClient()
{
freeaddrinfo(f_addrinfo);
close(f_socket);
}
/** \brief Retrieve a copy of the socket identifier.
*
* This function return the socket identifier as returned by the socket()
* function. This can be used to change some flags.
*
* \return The socket used by this UDP client.
*/
int UDPClient::get_socket() const {
return f_socket;
}
/** \brief Retrieve the port used by this UDP client.
*
* This function returns the port used by this UDP client. The port is
* defined as an integer, host side.
*
* \return The port as expected in a host integer.
*/
int UDPClient::get_port() const {
return f_port;
}
/** \brief Retrieve a copy of the address.
*
* This function returns a copy of the address as it was specified in the
* constructor. This does not return a canonalized version of the address.
*
* The address cannot be modified. If you need to send data on a different
* address, create a new UDP client.
*
* \return A string with a copy of the constructor input address.
*/
std::string UDPClient::get_addr() const {
return f_addr;
}
/** \brief Send a message through this UDP client.
*
* This function sends \p msg through the UDP client socket. The function
* cannot be used to change the destination as it was defined when creating
* the udp_client object.
*
* The size must be small enough for the message to fit. In most cases we
* use these in Snap! to send very small signals (i.e. 4 bytes commands.)
* Any data we would want to share remains in the Cassandra database so
* that way we can avoid losing it because of a UDP message.
*
* \param[in] msg The message to send.
* \param[in] size The number of bytes representing this message.
*
* \return -1 if an error occurs, otherwise the number of bytes sent. errno
* is set accordingly on error.
*/
int UDPClient::send(const char *msg, std::size_t size){
return sendto(f_socket, msg, size, 0, f_addrinfo->ai_addr, f_addrinfo->ai_addrlen);
}
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